I was in charge of creating the UX and UI for Crytek’s first mid-core mobile game. Crytek was moving away from their family-oriented attempt at mobile games and heading back to where they excel: Big heroes, bigger guns and even bigger explosions! Their second title, codenamed Warface Heroes, was an action packed Free-to-Play, Real-Time Strategy + Collectible Card Game for Mobile platforms.

Some early Hero Customisation Screens:
Hero Customisation Screen – LoFi Mockup
Hero Customisation Screen – LoFi Mockup
Hero Card Selection Screen – LoFi Mockup
Hero Card Selection Screen – LoFi Mockup
Hero Selection Screen – LoFi Mockup
Hero Selection Screen – LoFi Mockup
Some more iterations on wireframes & concepts:

Notification PopUp Wireframes

Some more wireframes for the game’s main loop.

Mockup of the Mission Selection screen, incorporating navigation standards from other hit mobile titles of the time.

A fake comp to present how the mockup would work on an iPad.

All images in this post are ©Copyright – 2014 Crytek GMBH
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