When I arrived at Crytek’s mobile studio, they had recently released their first mobile title, the family-oriented, physics based Fibble Flick ‘n’ RollI had two main tasks: Maintaining the existing UI and adding some new content following their existing style.
Friend Challenge – Initial Concept.
Friend Challenge – Initial Concept.
A different version, with some slight variations.
A different version, with some slight variations.
My other main task was coming up with concept art for the insanely talented 3d team to work with.
My contribution was concept art pieces for the Halloween Expansion and some very general art direction. A lot of iterations where performed from the original concept and up until the final render and my task was to overview the process:

Halloween’s setting, original concept art.

Screenshot of the final render in the game (the 3D is not mine).
Once the render was done, I jumped back in to add some color corrections and general effects like the fog.

All images in this post are ©Copyright – 2014 Crytek GMBH
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