I got to do many fun things at Crytek. One of the most fun was being part of a tremendously reduced yet insanely talented team that would go hands-on new projects. This meant that sometimes we had to put on many hats, and that’s the kind of context I thrive in! Here’s some of the projects we did, and my contribution to them:
Toy Soldiers:
Character Design (a personal favourite) & Production Design, defining style and tone of the product:


The base 3d Model. (3D is not mine)

Overpaint applying style for the modellers to follow.

Stylized final model. (3D is not mine)
Weird Insect Aliens Thing:
Some more Character Design, Theming and some UI Mockups to the game’s world and universe, trying to take the process from a holistic approach.

A Metagame Theme Proposal for a game.

A Set of Characters for an insect (bee) inspired game.

Enemy Design and its evolution.
Dragon Battles:
For this proof of concept, I did storyboards and worked as a consultant to the modellers when designing the structures (3d and animations are not mine, this is the final result of the process):
All images in this post are ©Copyright – 2014 Crytek GMBH