I got to do many fun things at Crytek. One of the most fun was being part of a tremendously reduced yet insanely talented team that would go hands-on new projects. This meant that sometimes we had to put on many hats, and that’s the kind of context I thrive in! Here’s some of the projects we did, and my contribution to them:
Character Design (a personal favourite) & Production Design, defining style and tone of the product:
Weird Insect Aliens Thing:
Some more Character Design, Theming and some UI Mockups to the game’s world and universe, trying to take the process from a holistic approach.
For this proof of concept, I did storyboards and worked as a consultant to the modellers when designing the structures (3d and animations are not mine, this is the final result of the process):
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