I got to do many fun things at Crytek. One of the most fun was being part of a tremendously reduced yet insanely talented team that would go hands-on new projects. This meant that sometimes we had to put on many hats, and that’s the kind of context I thrive in! Here’s some of the projects we did, and my contribution to them:
Toy Soldiers:
Character Design (a personal favourite) & Production Design, defining style and tone of the product:
Character Design for a project based on Toys
The base 3d Model. (3D is not mine)
The base 3d Model. (3D is not mine)
Overpaint applying style for the modellers to follow.
Overpaint applying style for the modellers to follow.
Stylized final model. (3D is not mine)
Stylized final model. (3D is not mine)
Weird Insect Aliens Thing:
Some more Character Design, Theming and some UI Mockups to the game’s world and universe, trying to take the process from a holistic approach.

A Metagame Theme Proposal for a game.

A Set of Characters for an insect (bee) inspired game.
A Set of Characters for an insect (bee) inspired game.
Enemy Design and its evolution.
Enemy Design and its evolution.
Dragon Battles:
For this proof of concept, I did storyboards and worked as a consultant to the modellers when designing the structures (3d and animations are not mine, this is the final result of the process):
All images in this post are ©Copyright – 2014 Crytek GMBH
Back to Top